![]() You also have a weird ability to bend normal and line weapons against a Seeking Strike target around allies or obstacles to avoid providing cover or hitting allies (with a line). Seeking Strike helps it land.ĩth Bend Bullet - Seeking Strike also reduces cover by 2, so that one is getting better. Pretty good, although it requires some team help to make it worthwhile since if it's a ranged bullrush you're not taking your own AoO. The first effect is a Seeking weapon fusion, so fine as a free 1st level ability, the concealment ignoring is a cheap targeting computer armor upgrade that works without an action on all targets, so not so great.ĥth Particle Push - Ranged combat manuevers using CON not STR against things in your cloud. This one seems pretty good, unless you're never going to use gear array weapons because you want weapon accesories/fusions on a tricked out specific weapon or you're using the Swarming Strike faculty (which this doesn't help, at all.)ġst Seeking Strike - Move action designate a target, next strike until the end of your NEXT round is a +1 to hit and ignores concealment. It's fine, I guess.ġ3th Flashing Nanites - Hey, reducition in full attack bonus! But a bipod would be better.ġ7th Microscopic Bombardment - Spreading Swarm is 20', and for a nanite surge and a full attack you can try it twice. It's nice! Doesn't do acid, so maybe have a good acid weapon to cover all the bases.ĩth Spreading Swarm - Minor extra damage to a secondary target within 10'. Penetrating you can get via a couple of faculties or by simply creating a weapon that had that quality, but boost can be nice on something like a line or blast weapon that wouldn't ordinarily have it.ĥth Energized Swarm - You can't use weapon fusions, so this lest you swap energy types (the whole, not just half if you want) so that you can overcome resistances or effect incorporeals with a projectile weapon. I guess the debuff is useful at 13th?ġst Unstoppable Nanites - You get boost and penetrating on all gear array weapons. This one is for using your cloud to do low, long term damage to lots of weak foes over long term battles. Which is not a thing you'll ever actually do in this cooperative party game.ĩth Toxic Host - Ok, your weak damage is halved, not negated, on a save.ġ3th Noxious Nanites - Sicken those subject to Tenacious Swarm, so a decent debuff for a round or two if they fail the first save.ġ7th Engineered Contagion - A 1/minute free activation of MM, and you can swift action spread it to targets adjacent to someone suffering your Tenacious Swarm, which isn't going to happen a lot. Still not great, but has possibilities for hitting several creatures with weak Fort saves then running away while the damage ticks and you can face them again. When you get it your MM does 2d6, but this bonus damage does 2+CON, or probably 7-8, with the possibility of more later. I don't see really any appeal in this one.ġst Malignant Mist - Weak damage, costs a nanite surge, save negates, and then temporary immunity so you can't even spam it? This thing maxes at 9d6 damage at 19th level, same as an Explosive Blast at level 5 (and which can do half damage) An emergency AOE, I guess, but not a lot here.ĥth Tenacious Swarm - Ok, this upgrades the damage considerably. Would be nice if it automatically ended the effects it gives you immunity to.ġ7 Swarm Shadow - I don't know why I'd want to lose all my actions to buff an ally with my sheath all day, and forming weapons to shoot ends it and it can't be reenacted until the next day. So I would rarely use it.ĩth Fluid Form - The immunity to wound effects is pretty fringe (COM gave us a cheap way to regrow limbs in 24 hours and the rest of the effects are minor), but activation of Reactive Spray and Defensive Dispersal off the same reaction can be good.ġ3 Nanosmoke - I guess I can "speed" run through 1" gaps, but I'm not sure how often that is going to come up. Better at the level 9 upgrade, but that's two nanite surges to active both, expensive.ĥth Slithering Shape - I would only use this to squeeze through 1" holes (which a laser drill can make in softer materials, mind you) or help escape a grapple/pin. I think I'd rather reduce my damage now rather than create a one round cloud that gives me some minor concealment against future attacks. 1st Reactive Spray - At 2nd level this is competing with Defensive Dispersal.
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